December 13, 2006...1:49 pm

Convert or Die

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Eternal Forces, a PC game inspired by a series of Christian novels that are hugely popular, especially with teens.  The series by Tim LaHaye and Jerry Jenkins is based on their interpretation of the Bible’s Book of Revelation and takes place after the Rapture, when Jesus has taken his people to heaven and left nonbelievers behind to face the Antichrist.

Left Behind Games’ president, Jeffrey Frichner, says the game actually is pacifist because players lose “spirit points” every time they gun down nonbelievers rather than convert them. They can earn spirit points again by having their character pray. “You are fighting a defensive battle in the game,” Frichner, whose previous company produced Bible software, said of combatting the Antichrist. “You are a sort of a freedom fighter.” 

In Left Behind, set in perfectly apocalyptic New York City, the Antichrist is personified by fictional Romanian Nicolae Carpathia, secretary-general of the United Nations and a People magazine “Sexiest Man Alive.” Players can choose to join the Antichrist’s team, but of course they can never win on Carpathia’s side. The enemy team includes fictional rock stars and folks with Muslim-sounding names, while the righteous include gospel singers, missionaries, healers and medics. Every character comes with a life story. When asked about the Arab and Muslim-sounding names, Frichner said the game does not endorse prejudice. But “Muslims are not believers in Jesus Christ” — and thus can’t be on Christ’s side in the game. “That is so obvious,” he said.

Left Behind is a real-time strategy and adventure game. Players don’t role-play like in Grand Theft Auto — it’s more like the board game Risk than Clue. Frichner said more than 10,000 retailers — including Sam’s Club, Target, Best Buy, Circuit City, GameStop, EB Games and various Christian stores — offer the game. He said sales are terrific, though he wouldn’t reveal figures. Protesters are targeting Wal-Mart, where the game retails for $39.96, because it is one of the biggest video game sellers in the United States. More than 60 million copies of books in the series have sold since the first volume came out in 1996.  Frichner said that is precisely his company’s ultimate goal in offering the game: to bring parents and kids together to talk about the Bible. He said most teens are playing video games, so it was natural to turn the books into one.

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